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3/26/10

JUAL: CHINA PAISTE PST 5 UKURAN 18 INCH




SUARA MASIH OK




SEDIKIT MELENGKUNG, TIDAK ADA RETAK




HARGA: Rp.700.000 (NEGO)
HUBUNGI: 08568923345


Selengkapnya...

JUAL: PEREDAM DRUM



2 TOMTOM
1 FLOOR TOM
1 SNARE
1 BASS DRUM



HARGA Rp.400.000 (NEGO)
HUBUNGI: 08568923345

Selengkapnya...

3/19/10

E-COMMERCE

Perdagangan elektronik atau e-dagang (bahasa Inggris: Electronic commerce, juga e-commerce) adalah penyebaran, pembelian, penjualan, pemasaran barang dan jasa melalui sistem elektronik seperti internet atau televisi, www, atau jaringan komputer lainnya. E-dagang dapat melibatkan transfer dana elektronik, pertukaran data elektronik, sistem manajemen inventori otomatis, dan sistem pengumpulan data otomatis. Industri teknologi informasi melihat kegiatan e-dagang ini sebagai aplikasi dan penerapan dari e-bisnis (e-business) yang berkaitan dengan transaksi komersial, seperti: transfer dana secara elektronik, SCM (supply chain management), e-pemasaran (e-marketing), atau pemasaran online (online marketing), pemrosesan transaksi online (online transaction processing), pertukaran data elektronik (electronic data interchange /EDI), dll. E-dagang atau e-commerce merupakan bagian dari e-business, di mana cakupan e-business lebih luas, tidak hanya sekedar perniagaan tetapi mencakup juga pengkolaborasian mitra bisnis, pelayanan nasabah, lowongan pekerjaan dll. Selain teknologi jaringan www, e-dagang juga memerlukan teknologi basisdata atau pangkalan data (databases), e-surat atau surat elektronik (e-mail), dan bentuk teknologi non komputer yang lain seperti halnya sistem pengiriman barang, dan alat pembayaran untuk e-dagang ini. E-dagang pertama kali diperkenalkan pada tahun 1994 pada saat pertama kali banner-elektronik dipakai untuk tujuan promosi dan periklanan di suatu halaman-web (website). Menurut Riset Forrester, perdagangan elektronik menghasilkan penjualan seharga AS$12,2 milyar pada 2003. Menurut laporan yang lain pada bulan oktober 2006 yang lalu, pendapatan ritel online yang bersifat non-travel di Amerika Serikat diramalkan akan mencapai seperempat trilyun dolar US pada tahun 2011.

Sejarah perkembangan:
Istilah "perdagangan elektronik" telah berubah sejalan dengan waktu. Awalnya, perdagangan elektronik berarti pemanfaatan transaksi komersial, seperti penggunaan EDI untuk mengirim dokumen komersial seperti pesanan pembelian atau invoice secara elektronik.

Kemudian dia berkembang menjadi suatu aktivitas yang mempunya istilah yang lebih tepat "perdagangan web" — pembelian barang dan jasa melalui World Wide Web melalui server aman (HTTPS), protokol server khusus yang menggunakan enkripsi untuk merahasiakan data penting pelanggan.

Pada awalnya ketika web mulai terkenal di masyarakat pada 1994, banyak jurnalis memperkirakan bahwa e-commerce akan menjadi sebuah sektor ekonomi baru. Namun, baru sekitar empat tahun kemudian protokol aman seperti HTTPS memasuki tahap matang dan banyak digunakan. Antara 1998 dan 2000 banyak bisnis di AS dan Eropa mengembangkan situs web perdagangan ini.

Faktor kunci sukses dalam e-commerce:
Dalam banyak kasus, sebuah perusahaan e-commerce bisa bertahan tidak hanya mengandalkan kekuatan produk saja, tapi dengan adanya tim manajemen yang handal, pengiriman yang tepat waktu, pelayanan yang bagus, struktur organisasi bisnis yang baik, jaringan infrastruktur dan keamanan, desain situs web yang bagus, beberapa faktor yang termasuk:

1. Menyediakan harga kompetitif
2. Menyediakan jasa pembelian yang tanggap, cepat, dan ramah.
3. Menyediakan informasi barang dan jasa yang lengkap dan jelas.
4. Menyediakan banyak bonus seperti kupon, penawaran istimewa, dan diskon.
5. Memberikan perhatian khusus seperti usulan pembelian.
6. Menyediakan rasa komunitas untuk berdiskusi, masukan dari pelanggan, dan lain-lain.
7. Mempermudah kegiatan perdagangan

Masalah e-commerce:
1. Penipuan dengan cara pencurian identitas dan membohongi pelanggan.
2. Hukum yang kurang berkembang dalam bidang e-commerce ini.

Aplikasi bisnis:
Beberapa aplikasi umum yang berhubungan dengan e-commerce adalah:

* E-mail dan Messaging
* Content Management Systems
* Dokumen, spreadsheet, database
* Akunting dan sistem keuangan
* Informasi pengiriman dan pemesanan
* Pelaporan informasi dari klien dan enterprise
* Sistem pembayaran domestik dan internasional
* Newsgroup
* On-line Shopping
* Conferencing
* Online Banking

Selengkapnya...

3/7/10

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Join us now: FREE WEB HOSTING Selengkapnya...

3/6/10

COSPLAY


Cosplay (コスプレ, kosupure?), short for "costume play",[1] is type of performance art in which participants don costumes and accessories to represent a specific character or idea. Characters are often drawn from popular fiction in Japan. Favorite sources include manga, anime, tokusatsu, comic books, graphic novels, video games, hentai and fantasy movies. Role play includes portrayals of J-pop and J-rock stars, Taiwanese puppet characters, science fiction characters, characters from musical stories, classic novels, and entertainment software. Any entity from the real or virtual world that lends itself to dramatic interpretation may be taken up as a subject. Inanimate objects are given an anthropomorphic forms and it is not unusual to see genders switched, with women playing male roles and vice versa.



Cosplayers often interact to create a subculture centered around role play. A broader use of the term cosplay applies it to any costumed role play in venues apart from the stage, regardless of the cultural context.

The term cosplay represents a contraction of the English words costume play. The term was coined by Nov Takahashi of the Japanese studio Studio Hard while attending the 1984 Los Angeles Science Fiction Worldcon.[2] He was impressed by the hall and the costumed fans and reported on both in Japanese science fiction magazines. The coinage reflects a common Japanese method of abbreviation in which the first two moras of a pair of words are used to form an independent compound. Costume becomes kosu (コス), and play becomes pure (プレ).

Cosplayers typically come from the ranks of otaku--that is, fans of Japanese comic books, known as manga. They gather at public events such as comic-book and video game trade shows, as well as at dedicated cosplay parties at nightclubs or amusement parks. In Japan teenagers gather with like-minded friends in places like Tokyo's Harajuku district to engage in cosplay. Since 1998 Tokyo's Akihabara district has contained a large number of cosplay cafés, catering to devoted anime and cosplay fans. The waitresses at such cafés dress as game or anime characters; maid costumes are particularly popular. In areas outside of Japan, cosplay is primarily done at manga and anime conventions.

The single largest event featuring cosplay is the semiannual doujinshi market, Comiket. This event, held in Japan during summer and winter, attracts hundreds of thousands of manga fans. Thousands of cosplayers congregate on the roof of the exhibition center, often in unbearably hot or cold conditions. The largest event for cosplayers outside Asia is the annual San Diego Comic-Con held in the California city in the USA.

Cosplayers in Japan refer to themselves as reiyâ (レイヤー?); pronounced "layer". Those who photograph players are called cameko, short for "Camera Kozo" or "Camera Boy". Originally the cameko give prints of their photos to players as gifts. Increased interest in cosplay events both on the part of photographers and cosplayers willing to model for them have led to formalisation of procedures at events such as Comiket. Photography takes place within a designated area removed from the exhibit hall.

Cosplay at fan events likely originated in Japan in 1978.[3] Cosplay nevertheless gets a mixed reception in Japan even today. Events in districts such as Akihabara draw many cosplayers, yet there is no shortage of people in Japan who regard cosplay as a frivolous endeavor.

Cosplay differs from Halloween and Mardi Gras costume wear not only in existing independent of any particular holiday, but in its goal. The object of cosplay is interpretation: one attempts to become one's character much as a stage actor inhabits a role. Costumes are expected to adhere meticulously to the attire known to be worn by the character represented. Even more generic costumes get an elaborately artistic treatment. Cosplayers may purchase or create costumes through fan labor. Cosplayers often educate themselves in crafting specialities such as sculpture, face paint, fiberglasswork, fashion design and the like in the effort to render the look and texture of a costume accurately.[5]

Once in costume, cosplayers adopt the affect, mannerisms and body language of the characters they portray. Cosplayers often gather to view the costumes of others, show off their own creations, take pictures, share tips, and participate in contests. This activity is maintained between major events through participation in online forums.

Portraying a character of the opposite sex is "crossplay" while portraying a character who dresses as the opposite sex (from the cosplayer) is called "crossdress". Examples may serve to clarify the distinction. A female cosplayer representing a male character who wears standard masculine attire is both crossdressing and crossplaying. A female cosplayer who dresses as a male character who wears unisex clothing or feminine attire is crossplaying but not crossdressing. A man portraying that same character would be crossdressing but not crossplaying.

The practicality of crossplay and crossdress stems in part from the abundance in manga of male characters with delicate and somewhat androgynous features. Such characters, known as bishounen (beautiful youths), are an Asian version of the elfin boy archetype represented in Western tradition by figures such as Peter Pan and Ariel.[6]

The animegao, or "dollers", represent a niche group in the realm of cosplay. Their approach makes them a subgroup of what is called in Japan kigurumi--that is, "mascot"-style role players. Dollers are often male cosplayers representing female characters. Female dollers are also found who represent male characters, especially male characters that lend themselves to the treatment, such as robots, space aliens and animals. Dollers wear bodysuits and masks that completely hide their real features so that the original appearance of their characters may be reproduced as literally as possible. Their costumes display all the abstractions and stylizations characteristic of the cartoon art, such as the oversized eyes and tiny mouths so often encountered in manga.

The popularity of cosplay in Japan encourages the misconception that cosplay is specifically Japanese or Asian hobby. The term "cosplay", though Japanese in origin, described a phenomenon which was witnessed in the United States. For almost fifty years, costuming has had a widespread following and continues to experience growing popularity in North America and Europe, and has more recently spread throughout South America and Australia.

Western cosplay's origins are based primarily on science fiction and historical fantasy as opposed to animation. It is more common for Western cosplayers to recreate characters from live-action series such as Star Trek, Star Wars, Doctor Who, The Lord of the Rings, and Harry Potter than it is for Japanese cosplayers. Similarly, animated series may be the origin for many recreations. Western costumers also include subcultures of hobbyists who participate in Renaissance faires, and historical re-enactments such as Civil War battles.

The increasing popularity of Japanese animation outside of Asia during the late 1990s led to an increase in American and other Western cosplayers who portray Japanese characters. Anime conventions have become more numerous in the West in the last decade. They now compete with science fiction, comic, and historical conferences in attendance. At these gatherings, cosplayers, like their Japanese counterparts, meet to show off their work, take photos, and compete in costume contests.

Differences in taste still exist across cultures. Some costumes that are worn without hesitation by Japanese cosplayers tend to be avoided by Western cosplayers, such as outfits that invoke Nazi-era uniforms.

The appearance of cosplayers at manga events makes such events a popular draw for photographers. As this became apparent in the late 1980s a new variant of cosplay developed in which cosplayers attended events mainly for the purpose of modeling their characters for still photography rather than engaging in continuous role play. Rules of etiquette were developed to minimize awkward situations involving boundaries. Cosplayers pose for photographers in designated areas removed from the exhibit hall. Photographers do not press them for personal contact information or private sessions, follow them out of the area or take photos of exhibits in the hall itself without permission. The rules allow the symbiotic relationship between photographers and cosplayers to continue with the least inconvenience to each.[3]

Recent cosplay events in Asia show an increase in the popularity of non-Asian fantasy and science fiction characters. This reflects the international success of films such as The Dark Knight, The Matrix, Star Wars and Lord of the Rings and their associated books. The Harry Potter characters created by J. K. Rowling are popular with female cosplayers in Japan.

(from: http://en.wikipedia.org/wiki/Cosplay#Practice_of_Cosplay)


Selengkapnya...

Slank Bikin Lagu Bertema Alam untuk dukung "Live Earth"

Slank membuktikan diri sebagai musisi yang mendukung segala bentuk kegiatan positif. Satu lagi kiprah grup musik di ini dalam kegiatan yang membawa kebaikan, yakni dengan memberikan dukungan dalam acara Live Earth yang membawa tema 'Say No Krisis Air Indonesia dan Dunia.' Sebagai bagian dari dunia musik, Slank akan memberikan kontribusinya dalam lagu.



"Ada dua acara di April itu, lari sejauh 6 kilo sebagai simbol masyarakat yang cari air sejauh 6 kilo dan konser. Mungkin panitia pilih Bali acara Live Earth ini kan serentak main bareng di 40 negara, di LA main, Tokyo main. Dan Bali tempat yang fenomenal, tempat yang terindah dari Indonesia," terang Kaka yang ditemui di Gedung Menteri Kebudayaan dan Pariwisata, Jakarta Pusat.


Sebagai bentuk kepedulian, Slank akan membuat lagu tentang alam dan dijadikan Ring Back Tone. "Yang aku tahu panitia punya ide, musisi yang terlibat di acara ini bikin lagu tentang alam dan akan dirilis untuk Ring Back Tone dan dananya akan dikolektif untuk pendanaan ini," ujar Kaka soal pembuatan lagu.

Ditanya soal kerja sama dengan Nadine Chandrawinata, Kaka mengaku belum tahu, tapi memastikan kalau dalam bentuk seni. "Belum, bentuknya pasti tentang seni karena Slank seni suara, dia main film. Sebetulnya Slank sendiri sedang rekaman album," ungkap vokalis ini yang menambahkan kalau kegiatan ini jadi yang kedua kalinya kerja sama dengan mantan Puteri Indonesia tersebut.

(from http://musik-aja.blogspot.com/)


Selengkapnya...

DEATHGAZE

Deathgaze was formed in the summer of 2003 by Hazuki, Ai, Naoki, and Kanna. After releasing their first single, "294036224052", vocalist, Hazuki, left in spring 2004 to form his own band, Lynch. Guitarist Kanna also left in 2004. As replacements, vocalist Sou and guitarist Naoto joined the group in late 2004. The band released several more singles and their first album, before Sou left in late 2006 to marry. In March of 2007, the band announced an eighth-month long hiatus.



On November 11, 2007, the band officially ended their hiatus with the bassist Ai becoming the vocalist. They continued as a three-member band until March, 2008 when Kosuke was added on bass guitar. [1] On April 26, 2009, guitarist Naoto retired from the band and from music, but he stated that if possible in the future he would return. Since Naoto's retirement, Takaki (ex. ASS'n'ARROW) has played live support guitar for the band, while Ai contributed guitar work to "The Continuation" and "Blood." Takaki was added as an official member on November 20, 2009.

As of 2009, Deathgaze has released ten singles (one being a re-release) and three albums. Ai is the main composer and lyricist of the band, even when Hazuki was still a member. He is also in charge of art direction for their CD releases. The band also performed under the session name Knohhoso (野っ細), playing cover songs of older and popular Japanese rock bands. Knohhoso also featured Ai on vocals.

MEMBER:

* Ai (鐚依 or 藍) – vocals (2008-present), bass guitar (2003-2007)
* Takaki (貴樹) - guitar
* Kosuke (孝介) - bass guitar
* Naoki (直樹) – drums

GENRE: METALCORE

ALBUMS:

* "Genocide and Mass Murder" (July 16, 2006)
* "AWAKE-evoke the urge-" (December 10, 2008)
* "THE CONTINUATION" (September 9, 2009)

SINGLES

* "「294036224052」" (February 22, 2004)
* "CHAOS" (February 5, 2005)
* "CHAOS Vol. 2" (August 17, 2005)
* "DOWNER" (November 11, 2005)
* "Fuhai to Fusei" (April 1, 2006)
* "insult kiss me" (January 23, 2008)
* "DEAREST" (February 20, 2008)
* "I'm broken baby" (March 19, 2008)
* "abyss" (July 24, 2008)
* "BLOOD" (November 18, 2009)

(from wikipedia : http://en.wikipedia.org/wiki/Deathgaze)


Selengkapnya...